“The older ones had more pressure to go into certain positions,” he says. I was in primary school for NES, high school for the SNES, and I’d grown up with games in a way that it made sense for me to want to work on them directly.”Īs the third son in the Tsujimoto family, Ryozo did not face the same expectations as his brothers. When I was looking for a job after graduating from university, I wanted to go into either games or toys … I’m just from that gaming generation. I’m the kind of person who would never be good at a normal office work, so I always wanted to work in a creative industry. “In Japan, even now, there are arcades everywhere, one in every neighbourhood. “When I was growing up, Capcom made arcade machines,” says Ryozo. ‘I’m just not a suit’ … Capcom’s Ryozo Tsujimoto. And much to the delight of long-time Monster Hunter players, it’s proved as popular in the US and Europe as it has in Japan. When Monster Hunter World came out in January, it become not only the bestselling game in the series, but also the fastest selling game in Capcom’s history, selling 6m copies in less than a month. More than 40m Monster Hunter games, by Japanese developer Capcom, were sold between 20, but its success was confined almost entirely to its home country. You had a good chance of finding a game to join if you pulled out your PSP in any public place. From clusters of young people playing on groomed lawns outside universities to suited salarymen on packed trains, the game had friends, family and work colleagues banding together to track and fight gigantic fantasy creatures. W herever you looked in Japan in 2008, someone was bent over a tiny PlayStation Portable games console (PSP) – and that someone was probably playing Monster Hunter.
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